Struct Mesh

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pub struct Mesh {
Show 18 fields pub halfedge: HashMap<usize, HashMap<usize, Option<usize>>>, pub vertex: HashMap<usize, VertexData>, pub face: HashMap<usize, Vec<usize>>, pub facedata: HashMap<usize, HashMap<String, f32>>, pub edgedata: HashMap<(usize, usize), HashMap<String, f32>>, pub default_vertex_attributes: HashMap<String, f32>, pub default_face_attributes: HashMap<String, f32>, pub default_edge_attributes: HashMap<String, f32>, pub triangulation: HashMap<usize, Vec<[usize; 3]>>, max_vertex: usize, max_face: usize, pub guid: String, pub name: String, pub pointcolors: Vec<Color>, pub facecolors: Vec<Color>, pub linecolors: Vec<Color>, pub widths: Vec<f32>, pub xform: Xform,
}
Expand description

A halfedge mesh data structure for representing polygonal surfaces

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§halfedge: HashMap<usize, HashMap<usize, Option<usize>>>§vertex: HashMap<usize, VertexData>§face: HashMap<usize, Vec<usize>>§facedata: HashMap<usize, HashMap<String, f32>>§edgedata: HashMap<(usize, usize), HashMap<String, f32>>§default_vertex_attributes: HashMap<String, f32>§default_face_attributes: HashMap<String, f32>§default_edge_attributes: HashMap<String, f32>§triangulation: HashMap<usize, Vec<[usize; 3]>>§max_vertex: usize§max_face: usize§guid: String§name: String§pointcolors: Vec<Color>§facecolors: Vec<Color>§linecolors: Vec<Color>§widths: Vec<f32>§xform: Xform

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impl Mesh

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pub fn new() -> Self

Creates a new empty halfedge mesh

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pub fn is_empty(&self) -> bool

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pub fn clear(&mut self)

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pub fn number_of_vertices(&self) -> usize

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pub fn number_of_faces(&self) -> usize

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pub fn number_of_edges(&self) -> usize

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pub fn euler(&self) -> i32

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pub fn add_vertex(&mut self, position: Point, key: Option<usize>) -> usize

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pub fn add_face( &mut self, vertices: Vec<usize>, fkey: Option<usize>, ) -> Option<usize>

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pub fn vertex_position(&self, vertex_key: usize) -> Option<Point>

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pub fn face_vertices(&self, face_key: usize) -> Option<&Vec<usize>>

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pub fn vertex_neighbors(&self, vertex_key: usize) -> Vec<usize>

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pub fn vertex_faces(&self, vertex_key: usize) -> Vec<usize>

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pub fn is_vertex_on_boundary(&self, vertex_key: usize) -> bool

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pub fn face_normal(&self, face_key: usize) -> Option<Vector>

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pub fn vertex_normal(&self, vertex_key: usize) -> Option<Vector>

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pub fn vertex_normal_weighted( &self, vertex_key: usize, weighting: NormalWeighting, ) -> Option<Vector>

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pub fn face_area(&self, face_key: usize) -> Option<f32>

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pub fn vertex_angle_in_face( &self, vertex_key: usize, face_key: usize, ) -> Option<f32>

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pub fn face_normals(&self) -> HashMap<usize, Vector>

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pub fn vertex_normals(&self) -> HashMap<usize, Vector>

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pub fn vertex_normals_weighted( &self, weighting: NormalWeighting, ) -> HashMap<usize, Vector>

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pub fn vertex_index(&self) -> HashMap<usize, usize>

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pub fn to_vertices_and_faces(&self) -> (Vec<Point>, Vec<Vec<usize>>)

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pub fn from_polygons(polygons: Vec<Vec<Point>>, precision: Option<f32>) -> Self

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pub fn set_vertex_color(&mut self, index: usize, color: Color)

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pub fn set_face_color(&mut self, index: usize, color: Color)

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pub fn set_edge_color(&mut self, index: usize, color: Color)

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pub fn set_edge_width(&mut self, index: usize, width: f32)

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pub fn jsondump(&self) -> Value

Serializes the Mesh to JSON data

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pub fn jsonload(data: &Value) -> Option<Self>

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pub fn to_json(&self, filename: &str) -> Result<()>

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pub fn from_json(filename: &str) -> Result<Self>

Trait Implementations§

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impl Clone for Mesh

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fn clone(&self) -> Mesh

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Mesh

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Mesh

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for Mesh

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for Mesh

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

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impl Freeze for Mesh

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impl RefUnwindSafe for Mesh

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impl Send for Mesh

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impl Sync for Mesh

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impl Unpin for Mesh

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impl UnwindSafe for Mesh

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,